The Research indicates a positive correlation between adolescents’ and children’s physiological well-being and screen time. However, the conflicting research has led to questions about the validity of screen time that physicians and organizations highly advocate for (Twenge and Campbell 2). The population-based study shows how screen time and the well-being of an individual co-relate. The study showed that children and adolescents spend much of their leisure time on screens, including tablets, televisions, smartphones, and gaming consoles. The amount of time people spend with screens has raised concerns about the adverse effects of screen time on health professionals, educators, and parents (Twenge and Campbell 5). Physician organizations recommend reducing screen time for children and limiting it for adolescents and older children. In addition, gaming disorders are a disease that requires therapy and medication.
Physiological aspects of well-being and screen time have proven to have a significant association even though low well-being cases are low among individuals who engage in much screen time (Twenge and Campbell 6). Researches have suggested that more studies and research should be done to conclude the relationship between screen time and psychological well-being effectively. In 2016 a random sample of 2-17-year-old adolescents and children was used for the study. Total average screen time among the population under study was marked at a level of 3.20 hours per day (Twenge and Campbell 7). The study parameters included physiological measures of well-being and screen time. The results indicated lower physiological well-being occurred after an hour of screen time per day. The participants showed lower self-control, less curiosity, less emotional stability, and inability to fish tasks (Twenge and Campbell 10). Low users and non-users of screen time showed a slight difference in well-being. It was also proven that screen time is associated with low psychological well-being more in adolescence than in younger children. More researches should also be done to justify the classification of gaming disorders as a disease.
The study links screen time with depression and anxiety. It has been proven that having screen time for some hours in a day can worsen a person’s moods (Twenge and Campbell 2). Too much screen tie for children can harm their brains and affect their well-big and development. In adults, using a screen for 6 hours and more in a day can cause a depression that is moderate or severe. Screens are slowly taking people away from the genuine relationships they need in life, and thus, their personal life, relationship, kids, and family are affected (Twenge and Campbell 3). Screen time is a passive behavior and is possible with high levels of sedentary depression.
Screen time harms young adults’ well-being because of a significant language delay, obesity, sleeping disorders, and trouble in school with phones and television. Parents should be strict on the amount of time their children spend on the screen. Kids could be upset and throw tantrums when asked to limit their screen time, and parents should be ready with an initiative to prevent this (Twenge and Campbell 8). Kids who have televisions, tablets, or desktops in their rooms get less sleep than kids with no television, and parents s make rules should make rules to avoid abuse. Preschoolers are routine-driven, and that is why parents should use the advantage to set up a routine for screen time (Twenge and Campbell 2). Spending much time on the screen is not suitable for one’s health because it causes loss of cognitive ability, impairment of socializing skills, sleep deprivation, physical strain to the body and eyes, and the risk of obesity increases. Children and young adults should reduce screen time for better psychological well-being.
Twenge, Jean, and W. Keith Campbell. “Associations Between Screen Time and Lower Psychological Well-Being among Children and Adolescents: Evidence from a Population-Based Study.” Preventive Medicine Reports, vol.12, 2018, pp. 271-283. ScienceDirect, doi.org/10.1016/j.pmedr.2018.10.003.